
I didn’t start in instructional design, I started in classrooms.
Teaching is instructional design. I was just doing it without the fancier title, building lessons that had to land with actual humans in real time, adjusting on the fly when something wasn’t working, and learning fast what makes information stick versus what makes eyes glaze over. That foundation, pedagogy, curriculum design, working with learners who all needed something different, is still how I think about every project I touch. Learning should be purposeful. It should be usable. And it should actually show up in how people perform, not just in a quiz score.
When I moved into corporate and professional learning, I brought that same instinct with me, now applied to adult learners, performance outcomes, and training that has to scale. I work closely with subject matter experts to dig past the surface request and find the real learning gap, then build toward it, whether that’s scenario-based learning, microlearning, or a structured onboarding program someone can actually follow without a babysitter.
Accessibility and usability aren’t an afterthought for me; they’re baked into the design from day one. If a learning experience isn’t inclusive, it isn’t finished.
I build self-paced digital learning in Articulate Rise 360 and Storyline 360, and I care a lot about the difference between a course that delivers information and one that builds confidence. The good ones do the second.
This portfolio is a snapshot of that approach, onboarding, customer service training, soft skills development, and I tried to show my work, not just the polished final product. The decisions behind a design are usually the more interesting story.
If you’re building something in the onboarding, upskilling, or culture-building space and want a designer who treats learning like the high-stakes, deeply human thing it actually is, let’s talk.